Video Game Adaptation
Dynamic genre archive. Imported movies in this genre will show automatically.
Movies50
Years1989-2025
Avg Score74.4
Worldwide Gross$7,716,808,313
Budget to WW Gross Multiple2.62x
Total Profit$-718,998,249
Total Profit (Inflation Adj)$-1,132,808,024
Top Movies in Video Game Adaptation
This genre includes films released during the COVID-era disruption window of March 13, 2020 through June 30, 2021 and the recovery window of July 1, 2021 through December 31, 2021. Those titles are labeled in the table.
| Poster | Movie | Year | Overall | Popularity % | Box Office % | Worldwide | Profit/Loss (Est.) | Profit (Inflation Adj) |
|---|---|---|---|---|---|---|---|---|
|
2025 | 90.4 | 95.5% | 99.4% | $961M | $239M | $239M | |
|
2020 | 92.1 | 94.7% | 98.8% | $320M | $78M | $100M | |
| 1999 | 75.5 | 66.6% | 93.9% | $164M | $45M | $89M | ||
|
2017 | 82.9 | 89.3% | 96.0% | $312M | $58M | $77M | |
|
2010 | 81.5 | 88.8% | 95.9% | $300M | $45M | $68M | |
|
2016 | 87.1 | 85.4% | 96.8% | $352M | $44M | $62M | |
|
2022 | 90.3 | 96.9% | 97.3% | $407M | $41M | $48M | |
| 2000 | 73.5 | 73.5% | 91.2% | $134M | $18M | $35M | ||
|
2001 | 82.4 | 91.3% | 95.7% | $275M | $12M | $26M | |
|
2007 | 84.2 | 94.0% | 93.8% | $148M | $15M | $24M | |
|
2007 | 82.3 | 92.9% | 91.8% | $101M | $13M | $21M | |
|
2004 | 82.3 | 92.1% | 91.9% | $129M | $10M | $19M | |
|
2012 | 82.3 | 90.3% | 95.0% | $240M | $10M | $16M | |
|
2002 | 84.9 | 95.0% | 89.3% | $103M | $4M | $9M | |
| 2001 | 61.2 | 53.5% | 82.2% | $68M | $1M | $3M | ||
|
1994 | 75.5 | 84.7% | 94.5% | $99M | -$791K | $218K | |
|
1989 | 61.4 | 63.3% | 66.7% | $14M | -$802K | -$2M | |
|
2016 | 63.1 | 69.2% | 64.9% | $6M | -$5M | -$7M | |
|
2012 | 70.3 | 77.7% | 85.0% | $55M | -$7M | -$9M | |
|
2008 | 75.0 | 84.1% | 89.5% | $87M | -$8M | -$10M | |
|
2006 | 84.7 | 95.0% | 90.1% | $101M | -$8M | -$11M | |
|
2014 | 47.5 | 31.2% | 69.4% | $7M | -$10M | -$14M | |
|
2003 | 58.4 | 70.8% | 70.0% | $14M | -$9M | -$15M | |
| 2019 | 90.7 | 94.0% | 97.6% | $433M | -$17M | -$16M | ||
|
1994 | 43.1 | 63.1% | 28.5% | $2M | -$8M | -$17M | |
|
1997 | 65.7 | 76.5% | 78.4% | $36M | -$10M | -$18M | |
|
2015 | 76.6 | 87.3% | 88.6% | $82M | -$16M | -$21M | |
| 2003 | 59.9 | 56.5% | 73.3% | $21M | -$16M | -$29M | ||
|
2016 | 61.1 | 62.7% | 72.6% | $13M | -$24M | -$32M | |
|
2002 | 56.5 | 41.6% | 74.7% | $28M | -$21M | -$37M | |
|
2023 | 87.3 | 89.8% | 89.4% | $122M | -$39M | -$40M | |
|
2003 | 81.7 | 92.1% | 92.7% | $160M | -$26M | -$41M | |
|
2019 | 83.8 | 80.8% | 93.0% | $148M | -$41M | -$50M | |
|
2007 | 68.0 | 83.9% | 65.0% | $8M | -$33M | -$51M | |
|
1999 | 54.6 | 58.8% | 66.9% | $12M | -$28M | -$52M | |
|
Mortal Kombat
COVID-era
|
2021 | 86.9 | 93.7% | 89.5% | $84M | -$46M | -$53M |
|
2018 | 89.0 | 95.0% | 97.6% | $428M | -$46M | -$56M | |
|
2014 | 83.1 | 91.4% | 94.3% | $203M | -$44M | -$58M | |
|
Monster Hunter
COVID-era
|
2020 | 54.3 | 24.2% | 92.0% | $42M | -$50M | -$60M |
|
2016 | 82.9 | 94.2% | 95.2% | $241M | -$56M | -$71M | |
|
2006 | 58.9 | 77.9% | 59.5% | $4M | -$46M | -$72M | |
|
2005 | 76.9 | 91.1% | 84.2% | $58M | -$47M | -$75M | |
|
2009 | 58.6 | 70.2% | 67.6% | $13M | -$55M | -$80M | |
|
2018 | 87.9 | 96.1% | 95.7% | $275M | -$66M | -$82M | |
|
1993 | 69.5 | 86.0% | 69.7% | $21M | -$42M | -$92M | |
|
2016 | 88.2 | 95.7% | 97.7% | $439M | -$87M | -$111M | |
|
2008 | 64.0 | 79.8% | 69.4% | $13M | -$78M | -$115M | |
|
2005 | 57.8 | 71.8% | 66.9% | $10M | -$89M | -$147M | |
|
2010 | 87.7 | 96.6% | 97.0% | $336M | -$138M | -$196M | |
|
2001 | 76.0 | 80.1% | 85.4% | $85M | -$130M | -$230M |